![]() ![]() In short, players should move as far away as possible from the chosen target and/or the marked player should move away from the rest of the group. Super Jump places a large marker on a random player for 10 seconds before inflicting an arena-wide AoE at their location, dealing increased damage to all other targets depending on how close each player is to the point of impact.Shortly after connecting, a large flaming puddle will be left behind which will persist for 14 seconds, applying a Burns debuff to anyone who walks through. In addition, if nobody stands within it at all, all players will be inflicted with massive damage instead. ![]() Unlike stack-mark mechanics, pillar damage will not be split between players if more than one is standing within them. After a few seconds, Darkdragon Dive will then hit the player(s) within the pillar for moderate damage.
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